Here, we will illustrate the process of creating a character and putting the information into the character sheet found at the back of the book. We hope this clears up misunderstandings!
Fred is creating a character he has named Roaman Conundrum. Roaman will be modeled after a famous Anime character whose hair goes yellow and whose eyes turn green when he becomes upset. His GM tells him to use the Kenage power level. Fred decides Roaman will be male, 18, 5 foot 7, and weigh 190 pounds. He records it.
Since his model uses a lot of Energy Blasts and Flight, Roaman will need a high Energy Point rating. Noticing Ki and Constitution figure prominently in the formula to calculate Energy Points, Fred decides to start with those two stats.
Ki costs four character points per point of Ki, but Fred decides that, since Ki affects so many stats, it is worth the cost. He spends 40 points into it to raise it from 15 to 25. He then puts 36 more points into Constitution to raise it from 15 to 27. He has used a total of 76 points already, so he only has 24 points remaining.
However, he is not worried since he knew from the beginning that not only would his character be significantly weaker to start with than his model, but he would also be able to give his character Defects to be able to pay for more Skills and Abilities.
Glancing through the Skills and Abilities, Fred has decided to give his character the Rejuvenation Skill with the remainder of the points. Roaman now has zero free points left, 25 Ki, 27 Constitution, and Rejuvenation level 6.
Since Roaman is not a very powerful character at all yet, but has run out of Character Points, it is time for Fred to look through the Defects section to give his character flaws and weaknesses in exchange for more Character Points. Fred’s GM has given him permission to take up to 100 Character Points worth of Defects.
After reading and re-reading the lists, Fred has decided on three Defect categories that would go well with Roaman’s personality and abilities (as well as his model!).
First is Bizarre Trait. Roaman will have jet-black hair that usually defies gravity, and blue eyes. However, when he gets into combat, Roaman’s hair will turn bright yellow and his eyes will go green. Since this is pretty noticeable, and hence memorable, Fred decides that this is a Level 15 Defect. The features themselves are not particularly alarming or terrifying, so people notice them but there are no special reactions (1 point per level, or 15 points). The features ARE Concealable, but it would take a major effort, so that is another 1 point per level (15 more points). The total amount that this Defect is worth is 30 character points.
Second is Reputation. This will tie in somewhat with the previous Defect, as his Reputation will be that he is fearsome when he is in “battle mode” (in other words, when his hair and eyes change color). Word has gotten around AniDai campus (and, thanks to the media, most of the known universe) about people who make those particular changes when upset, so this Defect, too, commonly takes effect – another Level 15. This gives him 30 more Character Points since he has a Reputation for Extreme Violence.
Last is Mental Defect. Roaman is always hungry, to the point of being able to eat a cupboard full of food and still being hungry afterward. This was a difficult call – this Defect almost seems to be a Physical Difficulty. However, since Fred has said that Roaman Conundrum can stop himself from eating and that he is not actually addicted to food, the Defect to choose is Psychological. When Roaman he sees something edible, Fred has to make a roll to avoid eating it. Fred decides to give this a 50/50 chance, so this Defect is only Level 10. Now, Roaman has a very broad definition of the word “food”, so the situation is Very Common, but Roaman can avoid eating with a Will roll if he needs to, so that means that the total is +4 per level, or 40 Character Points.
Now Roaman has 100 more Character Points to spend! Fred shuffles through the Abilities section again and determines that he will spend 20 points on a Deflection, 15 points on Damage Boost, and the remaining 65 points on an Energy Blast.
That does it for Roaman’s 100 Character Points and 100 Defect Points. Now it’s time to distribute the 90 free points to raise the nine major stats. Fred has already seen that he will need a high Ki and Constitution to help with the Energy Points, but with that constant hunger, he will need a good, strong Will.
Fred puts 20 points each on those three stats, raising Ki from 25 to 45, Constitution from 26 to 46, and Will from 15 to 35. This leaves 30 points. Fred realizes that Roaman is not much when it comes to Luck, and is not particularly intelligent, so he spends the remaining 30 points on those two stats, raising Roaman’s Luck and Intelligence so they end up 30 each.
Now Roaman is almost finished. Let’s check what he has. He has 15 Dexterity, 30 Luck, 45 Ki, 15 Strength, 30 Intelligence, 46 Constitution, 15 Wisdom, 15 Charisma, and 35 Will. After running his stats through a calculator, we come up with 167 HP, 217 EP, 75 Attack, 90 Defense, 13 meters per Round Movement, and 35 Perception.
All that is left is for Roaman to register for his classes, and he’s ready to go!